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Mapatuo

A Mind of its own.

Maria Fleischer | Philip Hildebrandt | Julia Vetter | Lila Pimpão Niederle

3rd semester, 2019/20 | Game Design at HTW Berlin

3D Game | 12 Objects

3 months

Prof. Susanne Brandhorst | Prof. Thomas Bremer

Team

Date

Constraints

Duration

Supervised by

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PROJECT DETAILS

MAPATUO is an experimental, abstract toolkit. In its center floats a moving formation of slowly falling stones. To influence the continuous fall of the stones, players are given various tools including rods to connect stones to each other or magnets that attract everything. 

From messy nets, to polygonal masses, up to long chains — everything is possible. As long as it is still connected to a fixed stone, the limit is the player’s imagination.

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MY CONTRIBUTION

Technical Art |  Game Design | Project Management

Creating the concept behind the game and overviewing the development were two of my main tasks for this project. Based on the the concepts of our artists I later created the Shaders and Models for the game.

This also was the first project where I supervised the whole progress and organized the development.

DEVELOPMENT

After a first phase of analog prototyping, we started implementing our first ideas into small digital prototypes. We adopted this style of rapid implementation and testing into our workflow which helped us to quickly make decisions about what we wanted to include into the final project.

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TECHNICAL ART

The challenge while creating the visuals of Mapatuo were to not trigger a specific image in the players. I wanted the game to stay as abstract as possible but still feel compelling to play. I made a few qick tests with the shaders to understand what could work and what not. After getting feedback for these trys I iterated over them and combined all the aspects I liked about the old ones.

Here are some of my tries for the shaders of the hendecahedrons:

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