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YEOGI JEOGI

An Endless Moving Puzzler for PC/mobile

Felix Szczesny | Namin Hansen | Lennart Küster | Lila Pimpão Niederle

3rd semester, 2019/20 | Game Design at HTW Berlin

3D Game | 12 Objects

3 months

Prof. Susanne Brandhorst | Prof. Thomas Bremer

Team

Date

Constraints

Duration

Supervised by

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PROJECT DETAILS

Yeogi Jeogi is an abstract knitting game for lack of a better explanation. Players have to connect two fields on the grid with an elastic band. To do so they have differen moving pins to hold the band. If the pins are placed to move to the same field they are destroyed and the connection is broken.

The goal is to connect all fields of the same color to expand the grid and continue building.

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MY CONTRIBUTION

UX Design |  Game Design | Programming

Being our first game project at University we decided we all wanted to do a bit of everything, although my main tasks during the later development of the project where much more focused. I developed the system behind the connection forming and was responsible for the movement to feel intuitive.

DEVELOPMENT AND WORKFLOW

We quickly found a workflow that suited our team best and consisted mainly of small iteration cycles with sprints and feedback meetings to always keep the same vision and be able to create a better product.

FESTIVALS

We had the opportunity to show our game at different festivals and locations. A perfect chance to have people play it and give us feedback from all different kinds of perspectives.

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